Goal:

To conquer the Game Informer top 200 games of all time!

Monday, December 28, 2009

Shibbibidy - Pokemon Blue

So I'm frustrated with Resident Evil 2. It has by far, the worst control scheme I've ever had the displeasure of coming across in a game. From the very beginning you get the choice of either:

A. Using the 6 bullets they start you with to take a single zombie down to half health where it will then kill you. Or
B. Trying to run past the zombie only to be killed by it because you can't turn worth a fuck.

Needless to say, I have yet to even make it to a save point. So yes, I have played the beginning about 47 times. Fuck that. Time for Pokemans.


Ahhh pokemans. Much like my FF7 playthrough I'm going to try to use stuff aside from the standards to beat it. I haven't decided what my team will look like yet, but I've already come across a few things that still piss me off about this game. Poison sting is apparently super effective against bugs but does less damage than EVERY other ability? The fuck is that? As for the other thing.... here's a visual supplement.

Thursday, December 24, 2009

Nycholis- God of War

So let me tell you something. I caved. Finally, I caved. I reached a point in god of war so frustrating, so annoying, and with so little help, that after 2 hours of attempting to get 5 feet further in the maze of pandora's temple, that I caved and finally took the death-screen option of swapping to easy mode from hard mode.

Flame all you want, but let me tell you, towards the end of pandora's temple on hardmode, you get maybe 3 life chests. And even those you have to ration, because usually they're life OR mana chests, and both are pretty much equally important. So fuck you, I don't feel too guilty about finally admitting that I'd overstretched myself.

However, Whoever designed this level needs to be put in a speedbag full of broken glass, because that was the most frustrating point of my life. Quickly followed by the hell level, where the spinning blade towers you have to climb combined with the shitty clipping and awkward controls of "NO YOU BASTARD I SAID JUMP UP NOT SIDEWAYS INTO THAT RAZORBLADE" pretty much had me about to put the controller through my friends screen. The slightest degree off of having the analog stick striaght up when pressing jump had Kratos flinging himself willy-nilly into the blades approaching him from either side. After all that frustration though, the final fight with Ares was one hella letdown. Basically it consisted of level 3 artemis blade and just wailing massisve chunks of his hp down then quicktiming him to death.

One thing I applaud the game for is the "protect his wife from evil kratoses" scene when the world is dissolving. Well done.

However that doesn't make up for the rest of the game, so FUCK YOU GOW!!

Saturday, December 19, 2009

Shibbibidy - Resident Evil 2

It's 1:30 in the morning as I download Resident Evil 2 from the playstation store. I shut off the lights, turn on my surround sound, and feel my pulse rise before I even load the game up.

For those of you who don't know, I'm not very desensitized to scary stuff. I don't watch horror movies, I don't play horror games, I don't usually enjoy purposely scaring the shit out of myself. As such, I will have probably peed myself before I'm finished with this game. At this point it would be worthy to note that the beep from my console indicating that the download has finished just made me jump. Yeah...

Tuesday, December 15, 2009

BrokenSaint - Braid World 6 - End

Dec 10.

World 6: This place is wonky. The story says something about a ring, and it makes people hesitate. When I get into the first area, it says to hit down. I do, and lo and behold, I drop a ring, and everything that comes near it or enters the big red circle that forms, slows wayyyy down. I love it. The first few puzzles aren't that bad, a door is closing so I put the ring down to slow it while I run and grab the key. The closer something is to the center of the red circle, the slower it is. The next area required some thinking, using the ring to slow down fireballs to get to places. Also had to arrange double jumps on monsters heads by slowing things down. Suprised I did so well, but my internet is down so even if I wanted to cheat, I can't.

I also just noticed that they slow the music down as you get slower. I sers love this game.
Cept when I have to do some stupid puzzle with a goddam ladder that pisses me off for 30 minutes. The first 2 pieces were fine in this area, but this one was stupid. Apparently the platforms that make you green (un-influenced by time mechanics), can be affected themselves. I just assumed and did not try, kids, don't assume. Seeing as I am writing this as I am doing stuff, I get to contradict myself and say, yes I did cheat a little by using my roomates laptop. Stfu. Basically I had to make one of two platforms slow so that the other can pass under it after I hit a switch, this put it next to the next piece so that when I hit a different lever and that friggen ladder falls down, I can jump on it fast while still green (the effect lasts a few seconds after you get off the platform) and reverse time so it gets high enough to jump off of and grab the piece. Stupid ladder.

The next took me a bit, but with some clever manipulatin of being time-immune and just reversing for a while, I was able to get the last piece. About to go through to the next "castle"...lets see what happens.

Haha, the dino guy asked if the princess even exists! Anyway, I remembered there was an attic but no ladder to get up there. Apparently with every world completed it added a new piece to the ladder. I can get up there now, but I have no internet and did not get an achievement update for finishing world 6. Going to wait until I have internet again before I possibly not get achievements (yes I am that kind of whore). I might be done with the game though, I'll finish the update tomorrow!

Dec 13.
The End: So back, have internet, got the achieves, going to the end now! Excited to see the end...
Wow that was cool as hell. Had to go through a little puzzle area for a few doors, no pieces. Everything constantly flowed backwards and I could use it to jump on stuffs head really high. Then I got to a part where I finally see the princess being taken by some dude. She escapes and we go through this path helping each other out and getting through areas as I run from fire coming to kill me. I get to her and right before we touch, I step on something and time freezes. I can reverse slowly, watching all my opportunities to get to her slip by, but otherwise time is frozen. All the opportunities disappear, and she gets taken by the guy. I walk through the previously locked door, and get the end of the story. What a great game. I said it before but I definitely loved every minute of it. Everything was done in such a style that it just blew me away. Recommended for anyone!

Yea so I got curious and looked up what the hell the story meant...holy shit. So it is about the creator of the atomic bomb and the problems bringing into existence such a terrible power caused on human kind. Fucking metaphors. I see it now a bit, but wow I am completely blown away. This was so amazing in every aspect. I am looking back on some of the stuff I read and it all is just so...WOW! ALSO the princess is the atomic bomb. Yea. Sheit.

Anyway, my next game is Silent Hill 2, super excited! I'll also post back with anything else I do with Braid, maybe get the stars (something I completely missed out on).

Sunday, December 13, 2009

BrokenSaint - Braid, World 4 + 5

December 8, 2009

World 4: Wow, I just started world 4 and I already have to minimize to type this. The world is frozen in place, only moving when I move. When I walk to the right, time moves forward, when I walk to the left, time moves backwards, and if I stand still, time stands still.. I still have the ability to move backwards in time and forwards back to where I started going backward though. This is going to be cool.

The first section was interesting, the game moves monsters and obstacles that match your movements and block the normal routes, so you have to think of more creative ways around things. The second was cool too...did I mention the snow in the background floats upwards when walking backwards? And it is playing rock-a-by baby lullaby in the background that reverses too, sooo cool. Anyway the jist of this world seems to be along the lines of jumping on thing's heads a lot while constantly reversing time by moving backwards and forwards to get really high. Love it. This shit is pure genius! Another level where I have to jump on like 6 enemies and have them all die before a door opens. The problem is, if you move to the left everything comes back up....I had to use YouTube for a LITTLE hint, saw which he killed first and deduced it from there.

The next area is easy, get to use clouds to move really fast to get enemies past other enemies that are green (are immune to time effects). The next one after that, not so much. Had to use a green monster to move a key around that would only stay with me as long as I moved to the right. Needed a hint again after 30 minutes of reversing so much that my fingers hurt. Just saw the monster with the key and was able to figure the rest out. This was the last part of 4.

I never mentioned it, but the guy who says the princess is in another castle is a stuffed dinosaur lookin dude. The world 4 ending is hilarious, when he begins saying "Sorry the pr..." because to make him talk you have to keep moving forward and away from him so he follows you saying "wait where are you going!" and looks all sad. I found it funny. End of world 4, finally they aren't drinking in the picture. So far this games soundtrack, mechanics, and art style have amazed me and keeps me wanting to play more. But it is almost 4 a.m. , so I think I am done lol.

December 8, 2009

World 5: I just realized both of these worlds are being played on December 8th. I really need to start going to sleep earlier. I did not even finish the first area when I had to minimize and talk about world 5, it is that cool. When you do something, then reverse time, a shadow version of you does what what you just did before reversing. The shadow version was able to grab the puzzle piece at the bottom of a pit, the piece glowed purple. I assume shadows can only affect purple things. I like where this is going.

Next couple puzzles are not too bad. I had to cheat a bit to realize I can have enemies land on MY head and shoot into the air a bit before killing both of us, so that I can use it to get to higher places by having my shadow take the death. It is so much fun being in two places at once, having your shadow bring you keys by sacrificing itself on a bunch of spikes and whatnot. It isn't as hard as I thought it would be to think about the different things I could do with the shadow. About done so far, only two pieces to go. Wonder what the last two will take.

Next was a boss fight thing. The boss could be affected by shadows. I had to drop chandeliers on his head, reverse time, and have the shadow ones deal the damage so I still had real ones to drop. It was cool. Then there was a mini puzzle where I had to use a key, hit a purple switch, reverse, have the shadow hit the switch while I am opening another door, and getting the piece before the door that the shadow opened closed. Was fun overall. One more piece to go!

Last part was cool. Had to use a green key to open two purple doors, by having the shadow use the green key to open the first. Loved it. The stuffed dinosaur guy just told me he was lost, he is useless. Solved the puzzle and onto world 6!

Note: I finished the game, will post tomorrow instead of right in a row.


Tuesday, December 8, 2009

Nycholis- God of War

Oh snap, double posting! Anyway, I picked God of War back up last night and basically plowed through the entirety of the Athens section, going all the way into Pandora's temple.

Let me just say that whoever wrote the storyline for this game probably has never even read Greek mythology. It seems more like they watched "300" and Disney's "Hercules" and just ran with it from there. There are MASSIVE mythological inconsistencies between actual Greek myths and the freedoms they took to make a game exciting enough to sell.
/mythnerd.

However, I found that the game did get harder in the ninja gaiden sense of the word, in that a single missed block or dodge-roll results in losing about 1/3rd to 1/2 your hp. Let me just say something, THAT IS NOT WHAT MAKES A GAME HARD. Dying in 3 hits because you swarm me with enemies and force me to tape down the block button doesn't make a game hard, it just makes it annoying.

I'm also really starting to get bothered by the puzzles and the game just ASSUMING I know what to do and where to go without it telling me or providing any little hint or clue as to what to do. Several times I've been stymied by puzzles that involve moving statues that seem quite immovable at a first and second glance. Also, I've found pretty much every secret room so far, due to the fact that I often go the "wrong" way and just find a ton of treasure.

Finally, the Blade of Artemis is FUCKING AWESOME. Cleaving fodder in half has never been so satisfying. Also, the section with the sirens is easily the creepiest of the game.

Nycholis- CoD:MW1

Well well well. Surprisingly this game is still every bit as thrilling and hectic as the first time I played it. Swapping between SAS missions and USMC missions was a brilliant idea, and one I've been enjoying thoroughly. The transition from cloak and dagger with some action to full on OORAH urban combat keeps me on the edge of my seat.

Again I started this one on hardmode, and unlike some games, it really feels it. I feel like when I'm a marine I'm fighting for every last inch of ground that I take, and the SAS missions which reward stealth with "not being shot at" are a great break from screaming terrorists chucking grenades and bullets at me from every window, alleyway, and door.

The one mission I really want to talk about is the AC-190 gunship mission. You take the role of anonymous gunship gunner, and have your choice of "white background, black enemies" or "black background, white enemies." What really makes the mission for me despite the above handicap of oh-fuck-my-eyes-burn intensity is the comments from the gunners. They almost sound like they're just playing a game of tetris or UT, for all the emotion they show while launching bombs, 40mm bullets, or 25mm bullets at hapless enemies below. It really kind of sinks in that feeling that "wow, these guys don't even seem to realize they're killing real people."'

Now I'm by no means a pacifist saying "WAR IS BAD" but at the same time, this is almost strangely unnerving how calm, even happy these faceless angels of death seem to be about slaughtering people who have no way of fighting back.

More to come as I push on to the end of the missions section of this game

Sunday, December 6, 2009

Shibbibidy - Final Fantasy VII: End of Disc Two

19 hours in and I'm on disc 3. Huzzah!

Nothing particularly interesting happened aside from main story developments, but I have a few things I definitely need to do before I head into the crater. Barret has his ultimate weapon and limit already, but he's the only one of the group I can say that about. Cloud and Yuffie are still on level 2, which sucks because that means I have some work to do before I end this sucker.

On my to do list: I need to kill the Ultima Weapon to get the... Ultima Weapon for Cloud, as well as doing the battle arena to get Omnislash. I also need to knock out the pagoda for Yuffie. After that I'll probably go do some of the side dungeons for the materia, experience, and much needed AP to get my materia up to par. After doing some of that I'll see where everyone stands, but I'm probably going to have to grind a bit to finish limit leveling for the group, which isn't a really bad thing because they could probably use the levels.

In a short while there will probably be a video of a Sephiroth encounter with me doing something quirky so it's not boring to watch him cast 5 minute spells. What quirky thing? I don't know. I have a few ideas floating around but I'll get some feedback and decide.

Lenuvyan - Sonic 2

So far with Sonic 2 after the first hour or so I realized that Sega does not have a save buttion.... But besides that minor mishap of platform design Sonic Two has 11 levels ranging from Emerald Hill Zone, Chemical Plant Zone, Aquatic Ruin Zone, Casino Night Zone, Hill Top Zone, Mystic Cave Zone, Oil Ocean Zone, Metropolis Zone, Sky Chase Zone, Wing Fortress Zone and Death Egg Zone While unlike the first sonic the Zones have gotten bigger their are mostly filled with two different areas instead of three.

There are seven so called special stages, in order to get to these is by having 50 rings and hitting a "check point" post, after that a red ring will appear above the post and you jump into it activating the special world. When in this world it is a mini-game to collect a X amount of rings and three different stages in each special world increasing the number of rings and difficulty at each time, most of the time trying to do these Miles " Tails" gets in the way and runs into bombs losing rings and causing much frustration along the way. When you do complete all seven worlds and collect the chaos emeralds at the end of each one you become Super Sonic.

Super Sonic is a gold glowing sonic who is faster and invincible but he can still drown, be crushed, or run off the screen from being too fast again causing frustration and a lot of cursing. To activate Super Sonic collect 50 or more coins then jump in the air during this state you lose one ring per second allowing you to complete the level faster but also hurting your chances to get the ring bonus due to your lack of rings....

Karnevol - Final Fantasy 10

Being raised with platforming, fps, hacknslashers and straight up puzzle games, when you come across a revolutionary rpg/puzzler/grindfest you start to think "oh fuck. i might have been a smidgen over me head." Well Finaly Fantasy 10 is actually incredibly user friendly, unlike its predecessors (namely that asshole,9). Anyways, the game starts off with a depressing scene of foreshadowing, with cloud.....er.... Tidus talking on retrospect about how much his life currently sucks. I've already started to notice that as far as hero figures go for FF, they seem to be mostly attracted to the most fine example of the Aryan race that Walt Disney himself would weep in joy. Tidus is blue eyed, blonde haired, a jock, and wears leiderhosen. If that's not German, then the nazis were just a club that sold popcorn. As the game started, right off the bat, my friend and i looked like dipshits because we couldn't seem to find out how to get the hell out of Tidus's houseboat until we talked to every single person on it. Not a very good start.

As the game went into its first legendary cinematic, i was impressed at the graphics being as crisp and beautiful as they were for a PS2 game. So the story starts with Tidus playing underwater rugby while his entire town starts to melt and a big wave swallows his whole town. As he escapes, he runs into my personal favorite character of the game, Auron, and starts to kick the shit out of the scales that came off this immense monster's back. While Tidus may be agi based, Auron is all just straight up strength. As we turn base cleaved our way through the ranks, the efforts became futile and Tidus got swallowed into the monster.

After that ordeal, i found myself wandering through a cave, looking at every corner i could for loot until my little stone bridge broke and i ended up fighting some fish and then a boss fish. Finally, i went on a little journey for some shit to make a fire which pissed off this weird wall creature that also pissed off rikku and made her steal and throw grenades off his dumbass. So Tidus gets abducted onto this boat and has to help her swim and fight some giant hermit crab squid shit because the game doesn't know how to pick just one creature to be anything and it has to be some shit that God would want to kill like unicorns and shit. ANYWHO, i end up floating off the coast and encountering Wakka who for the first 10 minutes, the team couldn't decide which ethnicity to make him, so he jumped from samoan, to asian, to new york and then jamaican. And to top it all off he has a stupid haircut. Even by Final Fantasy standards. So we talk about how much Wakka's team sucks and how if they tried to win they wouldn't lose. Wakka was surprised by such a revolutionary idea and i understand that for the rest of the game, he's going to be the token retard of our group. Wonderful. Oh..... and for a long time all he uses to fight enemies is a ball..... Yeah.....

MOVING ON, we end up meeting the rest of the village that doesn't matter and some hot chick who's going to be our healer and her hardcore dominatrix sister with huge titties. Here's where the game starts to show me its one true problem. I break into a cave in an act of blasphemy and have to solve puzzles using balls and putting them various places. Normally, i'm pretty compliant, but with this i have complete and utter down's syndrome. Eventually i got through it, saw the hotty, left with all of them on some quest, did some shit on a boat and fought stuff through the woods. The game seems to have a fairly easy leveling system, but goddamn if i don't rage quit because of the puzzles. I know i have so much more content to explore but for now the one thing that has halted my gameplay for the past couple days has been one word: blitzball.

Seekr - Final Fantasy 3

I have already put 6 hours into FF3 and from the beginning it has been amazing. My party is up to 9 members and still growing. I was wondering how long this game was, I mean it is a Final Fantasy game so I wondered if Square started their amazing and long stories young.

I really thought they may have made a short but amazing game until I realized that I hadn't even seen a part of every characters useable section, Espers. In relation to FF7, Materia. I was sitting here wondering where the heck are these Espers??? Sure enough I hit a part where the game starts you off with 4 Espers. So now I know I have just started probably one of the main parts of the game so I bet I have a nice long haul ahead.

The game, even though it is so old, has from the first scene and battle been very easy to play. Not necessarily easy in game play but, easy on the eyes and not make me wanna go out and shoot a SNES for not having the best graphics I remember. Overall the game has been a huge success for me and I can't wait to see what else it has in store for me.

Saturday, December 5, 2009

BrokenSaint- Braid

Took notes while playing, like a nerd.

December 4, 2009

Braid: World 2. Game starts on world 2 for whatever reason, do not know why. Shit is weird to get used to at first. I have beaten this level before though, so nothing new. You can reverse time to move around, and everything around you moves back in time with you.Your goal is to collect puzzle pieces to make a picture that I think has something to do with the story. The main story is that you are searching for a princess that you were with but she left? because of you, being a douche and all apparently. Each world has a new picture that you have to make. The story is progressed at the beginning of each new world by running to books and reading a little bit of a story. It is written well and has a good flow to it. The game play is fun, fixing the mistakes you made and jumping on enemies heads all Mario like. The little puzzles are not too hard and don't require much time reversing yet, but I know it will get harder. I finished up in only around 20 minutes. I love the Mario joke at the end of world 1 though, the princess is in another castle!One thing I noticed off the bat the first time I played was how amazing the style of this game is. Just how you start in the shadows with the background and stuff, somewhat hard to explain but yea, it is beautiful. Also, the sound track is so good.


December 5, 2009

Braid: World 3. Things are getting interesting. The weird little head walking dudes that make up the bulk of the normal enemies are fun to jump on a lot. There is a new mechanic evident in this world, where things that glow green don't go back in time after you change them. The first part makes me jump to a bottom of a pit and grab a glowing green key. I can then reverse time and the key stays in my hand, letting me jump across and open the door. The next part I have to race to a green key while a normal gate closes, I can grab the key then reverse to the bottom and get the piece that also glows green. If the pieces don't glow you can't ninja grab them and reverse time or they leave. It sucks.

This games puzzles are amazingly creative already. I am loving it. There is one thing though that I have run into that is seriously pissing me off. These evil fucking rabbits that hide in the ground looking like flower that try to rape your face off if you come close. I am going to have nightmares. Damn rabbits. They come in packs, and they sound like cats when they roar.

A few interesting time traveling bits later, and there is a boss fight. This game has boss fights, with time traveling. It is fun, the boss glowed green so he couldn't reverse with me, and I had to keep dodging his fireballs to drop chandeliers on his head while climbing around near the ceiling all ninja style. Once i used up the chandeliers I would just reverse, dodging fireballs, and get them back to continue. Was a lot of fun actually and looked cool watching the chandeliers fix themselves after being shattered.

The next section took me a bit, I even had to get a quick "hint" from youtube, HEY STFU. I tried a lot. To do it I got to a cool part where you get to become green and sparkly, and then reverse everything around you wayyy back really fast. It was mad fun to watch as well. Anyway, solved the picture after getting all the puzzle pieces. In both so far they are drinking wine....friggen lushes.

Final Fantasy VII: End of Disc One

Recap time!

Vincent: Unlocked. Cid: Acquired. Gold Saucer lifetime pass: Bought. All my materia: Stolen. All my materia: Recovered. Sephiroth: Fucking awesome. Aeris: Fucking dead.

Yuffie and Barret are actually kicking some ass. I guess since I didn't initally like them I assumed they're terrible but they're stomping some faces in. I'm building Yuffie as my primary caster / healer, Barret has a couple support spells, and I'm beefing Cloud up as my tank. Cover + Counter Attack has been tearing some shit up.
My team is at about level 30 as I ended this disc. I've decided that I don't want to go through the trouble of chocobo breeding on this play through so I might have to farm some levels toward the end since I won't have Knights of the Round to use as a crutch. This also means that it will be the first time I actually have to fight Jenova at the end since I won't be able to one shot her.

In terms of limit breaks:
Cloud is somehow only on Blade Beam... I don't know how that happened but it sucks.
EDIT: Literally 10 seconds after posting this I went to start disc 2, and the first encounter gave cloud Climhazzard. Happy day!
Barret's up to Hammerblow.
Yuffie is lagging behind on Clear Tranquil.

Friday, December 4, 2009

Nycholis- God of War

So today I started Prince of Quicktime May Cry...I mean God of War, for the ps2. Forgoing "easy" and "normal" modes, I started on "Spartan" only dissuaded from "God" mode by my friend who gently reminded me "you do want to have FUN while playing the game, don't you?" However, Spartan didn't feel very hard. There are a few buggy points in the AI, such as archers being unable to hit me if i stand still, and enemies either hitting me without actually touching me, or not hitting me when they clearly did.

However, I found the game reminiscent of two other games I dearly love, Devil May Cry and Prince of Persia: The sands of time. Like Prince, it starts with a fight on a boat, and like Devil, there is a ton of fodder to carve your way through by mashing the square and triangle buttons. While the lack of innovation was expected, as were the plethora of quick-time events, the fact that sometimes things aren't explained and you're just expected to know how to trigger them was kind of disappointing. In the first level, when you're fighting the hydra, there is no real signal given to jump up some crates and slash a crane hook down onto the little heads. And of course, when fighting the big boss, the first time I performed the Q-T-E (quick time event) of smashing his head against the mast and he healed...well I almost ragequit right then. However, the game has gotten slightly better, though the "Rage of the gods" mode is a direct rip-off of DMC's Devil triggers. More to come as I sink more than an hour into this game!

Thursday, December 3, 2009

Shibbibidy- Final Fantasy VII: Intro

So I started FF7 last night, and I distinctly remember these graphics being lifelike 10 years ago. Maybe they had to screw with them to make it work as a ps3 download. Hmm...

Prior to starting I decided that rather than play it through the way I normally do, raping faces with Cid and such, I would play through with two characters that I have: 1. never used before, and 2. other people typically don't use. Initially it was going to be the two mega outcasts Yuffie and Cait Sith, and then I decided that if Cait Sith ever killed my party with his limit I would probably rage and not finish the game. So Barrett is taking his place.

I remember this game well enough that the entire Midgar portion was basically a walk in the park. The Shinra HQ was still fun as hell to bust into. The only thing I never understood was why that chick just assumes you're the repairman for the first door you need to unlock. I have a fucking sword on my back walking around with a guy that has a gun for an arm. Really? I'm gonna repair the door? I'm pretty sure if someone that worked for a militant company just assumed that people like that were repairmen they would be dishonorably discharged and then had a hit put out on them by the Military's underground assassins. They exist, don't let them fool you. Anyway, I finished Midgar in about 2 hours flat which feels really fast to me, although I can't remember how long it used to take me. It would have been even faster if I didn't fail at waving my crew past the guards on the way up the tower like seven times.

I'll continue to update my status as I reach points that I consider to be milestones. Out for now.

Wednesday, December 2, 2009

Starting Up!

System.out.println("Hello World!");

So we have begun working on some games. It is finals month so people are somewhat busy, so we won't be able to get together for some fun stuff. We each have chosen some games to start on! Unfortunately we will not be doing a count down or anything...cause we are rebels! Na, it is because we are excited to start but don't have a lot of the bottom games. So you will get them randomly, but we will make it fun for anyone who decides to follow us with YouTube vids and blog updates of our thoughts, etc.

What we are working on currently:

47. Super Mario World (SNES, 1991) [played on original SNES]

_DeadPool

48. Deus Ex (PC, 2000)

LeDrake

97. Sonic the Hedgehog 2 (SEGA Genesis, 1992) [played on original SEGA Genesis]

Lenuvyan

169. Braid (360, 2008) [played on PC]

BrokenSaint

43. Final Fantasy X (PS2, 2001)

Karnevol

26. God of War (PS2, 2006)

Nycholis

27. Bioshock(360/PC, 2007)

Nycholis

14. Call of Duty 4: Modern Warfare (PS3/360/PC, 2007)

Nycholis

8. Final Fantasy III (SNES, 1994)

Seekr

15. Final Fantasy VII (PS, 1997)

Shibbibidy


This is what we are working on so far! Expect updates here as well as videos on the YouTube channel (which I will link as soon as I can log in and it is not being angry at me). All the members are working on their first games now (yes nych is doing 3 cause hes difficult).

HERE IS OUR YOUTUBE CHANNEL! It currently has nothing on it, but we will be posting an intro vid asap.

http://www.youtube.com/GamingSlackers


Subscribe so that when we start, you can start following us :)

-The Lazy Gamers

Tuesday, December 1, 2009

System.out.println("Hello World!");

Here is a list of the games, We will be purchasing, borrowing, emulating, etc games that we don't have. Emulations will most likely be for games that are too hard to find or expensive. They will not all be on their respective original systems, seeing as we don't have a working nes/snes and some of the older systems. Probably will download Nintendo games for Wii. We will do our best though, and maybe try to obtain the older systems.

Key:
HAVE
CAN'T BEAT
Everything else we will work on acquiring.

1. The Legend of Zelda (NES, 1987)
2. Super Mario Bros. (NES, 1985)
3. Tetris (PC, 1984)
4. Grand Theft Auto III (PS2, 2001)
5. Half-Life 2 (PC, 2004)
6. Doom (PC, 1993)
7. Metroid (NES, 1986)
8. Final Fantasy III (SNES, 1994)
9. Super Mario Bros. 3 (NES, 1990)
10. Ms. Pac-Man (Coin-op, 1981)
11. World of Warcraft (PC, 2004)
12. The Legend of Zelda: A Link to the Past (SNES, 1992)
13. Super Mario 64 (N64, 1996)
14. Call of Duty 4: Modern Warfare (PS3/360/PC, 2007)
15. Final Fantasy VII (PS, 1997)
16. Mike Tyson’s Punch-Out!! (NES, 1987)
17. Chrono Trigger (SNES, 1995)
18. Resident Evil 4 (GameCube, 2005)
19. Metal Gear Solid (PS, 1998)
20. The Legend of Zelda: Ocarina of Time (N64, 1998)
21. Super Metroid (SNES, 1994)
22. Contra (NES, 1988)
23. Galaga (Coin-op, 1981)
24. Castlevania: Symphony of the Night (PS, 1997)
25. Street Fighter II (Coin-op, 1991)
26. God of War (PS2, 2005)
27. BioShock (360/PC, 2007)
28. Diablo II (PC, 2000)
29. Half-Life (PC, 1998)
30. The Elder Scrolls IV: Oblivion (360/PC, 2006)
31. Tecmo Super Bowl (NES, 1991)
32. GoldenEye 007 (N64, 1997)
33. Super Mario Kart (SNES, 1992)
34. Sonic the Hedgehog (SEGA Genesis, 1991)
35. Starcraft (PC, 1998)
36. Civilization (PC, 1991)
37. SimCity (PC, 1989)
38. Mega Man 2 (NES, 1988)
39. Halo: Combat Evolved (Xbox, 2001)
40. Gran Turismo (PS, 1998)
41. Resident Evil 2 (PS, 1998)
42. Pokemon Red and Blue (GB, 1996)
43. Final Fantasy X (PS2, 2001)
44. EverQuest (PC, 1999)
45. Final Fantasy Tactics (PS, 1998)
46. Grand Theft Auto IV (PS3/360, 2008)
47. Super Mario World (SNES, 1991)
48. Deus Ex (PC, 2000)
49. Guitar Hero (PS2, 2005)
50. Metal Gear Solid 2: Sons of Liberty (PS2, 2001)
51. Super Mario Galaxy (Wii, 2007)
52. Pac-Man (Coin-op, 1980)
53. Battlefield 2 (PC, 2005)
54. Star Wars: Knights of the Old Republic (Xbox, 2003)
55. Ico (PS2, 2001)
56. Uncharted 2: Among Thieves (PS3, 2009)
57. Tony Hawk’s Pro Skater 2 (PS, 2000)
58. Mass Effect (360, 2007)
59. Adventure (2600, 1980)
60. Arkanoid (Coin-op, 1986)
61. The Legend of Zelda: Link’s Awakening (GB, 1993)
62. Star Wars: X-Wing (PC, 1993)
63. The Legend of Zelda: Majora’s Mask (N64, 2000)
64. Grand Theft Auto: San Andreas (PS2, 2004)
65. Fallout 3 (PS3/360/PC, 2008)
66. Zork (PC, 1980)
67. Soul Calibur (DC, 1999)
68. Double Dragon (Coin-op, 1987)
69. Dr. Mario (NES, 1990)
70. The Sims (PC, 2000)
71. Age of Empires (PC, 1997)
72. Mortal Kombat II (Coin-op, 1993)
73. Rock Band 2 (PS3/360, 2008)
74. Tomb Raider (PS, 1996)
75. Super Bomberman (SNES, 1993)
76. Mario’s Picross (GB, 1995)
77. Ninja Gaiden (NES, 1989)
78. Command & Conquer (PC, 1995)
79. Kingdom Hearts (PS2, 2002)
80. Final Fantasy II (SNES, 1991)
81. Super Mario Bros. 2 (NES, 1988)
82. Left 4 Dead (PC, 2008)
83. Okami (PS2, 2006)
84. Shadow of the Colossus (PS2, 2005)
85. Metroid Prime (GameCube, 2002)
86. Super Smash Bros. Melee (GameCube, 2001)
87. Warcraft II: Tides of Darkness (PC, 1995)
88. Baldur’s Gate II: Shadows of Amn (PC, 2000)
89. God of War II (PS2, 2007)
90. The Legend of Zelda: Twilight Princess (Wii, 2006)
91. Ratchet & Clank: Up Your Arsenal (PS2, 2004)
92. Medal of Honor: Allied Assault (PC, 2002)
93. Skies of Arcadia (DC, 2000)
94. The Legend of Zelda: Wind Waker (GameCube, 2003)
95. Silent Hill 2 (PS2, 2001)
96. Counter-Strike (PC, 1999)
97. Sonic the Hedgehog 2 (SEGA Genesis, 1992)
98. Grand Theft Auto: Vice City (PS3/360, 2009)
99. Prince of Persia: The Sands of Time (PS2/Xbox/GameCube/PC, 2003)
100. Portal (PC/360, 2007)
101. The Elder Scrolls III: Morrowind (PC, 2002)
102. Heroes of Might & Magic III (PC, 1999)
103. Donkey Kong (Coin-op, 1981)
104. Batman: Arkham Asylum (PS3/360, 2009)
105. System Shock 2 (PC, 1999)
106. Resident Evil (PS, 1996)
107. Gears of War (360, 2006)
108. Metal Gear Solid 4: Guns of the Patriots (PS3, 2008)
109. Crash Bandicoot: Warped (PS, 1998)
110. Halo 2 (Xbox, 2004)
111. Tetris Attack (SNES, 1996)
112. Final Fantasy XII (PS2, 2006)
113. Earthbound (SNES, 1995)
114. Sid Meier’s Alpha Centauri (PC, 1998)
115. Command & Conquer: Red alert (PC, 1996)
116. Advance Wars (GBA, 2001)
117. Fallout (PC, 1997)
118. Team Fortress 2 (PS3/360/PC, 2007)
119. Splinter Cell: Chaos Theory (Xbox, 2005)
120. Mega Man X (SNES, 1994)
121. Lemmings (PC, 1991)
122. Panzer Dragoon Saga (Saturn, 1998)
123. NHL ‘94 (SEGA Genesis/SNES, 1993)
124. Warlords (Coin-op, 1980)
125. Shadowrun (SNES, 1993)
126. Twisted Metal 2 (PS, 1996)
127. Oddworld: Abe’s Oddysee (PS, 1997)
128. Metroid Fusion (GBA, 2002)
129. Homeworld (PC, 1999)
130. Kingdom Hearts II (PS2, 2006)
131. Pilotwings (SNES, 1991)
132. Quake II (PC, 1997)
133. Star Wars Jedi Knight: Dark Forces II (PC, 1997)
134. Borderlands (PS3/360/PC, 2009)
135. Final Fight (Coin-op, 1989)
136. Star Fox (SNES, 1993)
137. Madden NFL ‘99 (PS/N64/PC, 1999)
138. Call of Duty 2 (360/PC, 2005)
139. Wolfenstein 3D (PC, 1992)
140. Diablo (PC, 1996)
141. Civilization IV (PC, 2005)
142. Maniac Mansion: Day of the Tentacle (PC, 1993)
143. Assassin’s Creed (PS3/360, 2007)
144. Burnout 3: Takedown (PS2/Xbox, 2004)
145. Unreal Tournament 2004 (PC, 2004)
146. Power Stone 2 (DC, 2000)
147. Super Castlevania IV (SNES, 1991)
148. Super Mario RPG (SNES, 1996)
149. Warcraft III: Reign of Chaos (PC, 2002)
150. ActRaiser (SNES, 1991)
151. Fable (Xbox, 2004)
152. Xenosaga Episode I: Der Wille zur Macht (PS2, 2003)
153. Asteroids (Coin-op, 1979)
154. LittleBigPlanet (PS3, 2008)
155. Crackdown (360, 2007)
156. Gauntlet (Coin-op, 1985)
157. Devil May Cry (PS2, 2001)
158. Pong (Coin-op, 1972)
159. Battlefield 1942 (PC, 2002)
160. Thief (PC, 1998)
161. Geometry Wars: Retro Evolved (360, 2005)
162. Far Cry (PC, 2004)
163. Robotron: 2084 (Coin-op, 1982)
164. X-COM: UFO Defense (PC, 1993)
165. Peggle (PC, 2007)
166. King’s Quest VI (PC, 1992)
167. Doom II (PC, 1994)
168. Tempest 2000 (Jaguar, 1994)
169. Braid (360, 2008)
170. Ridge Racer (PS, 1995)
171. Bully (PS2, 2006)
172. Ikaruga (GameCube, 2006)
173. Lode Runner (Apple II, 1983)
174. Gunstar Heroes (SEGA Genesis, 1993)
175. Dig Dug (Coin-op, 1982)
176. Castlevania (NES, 1988)
177. Tekken 3 (Coin-op, 1997)
178. Phoenix Wright: Ace Attorney (DS, 2005)
179. NBA Jam: Tournament Edition (Coin-op, 1993)
180. Max Payne (PC, 2001)
181. Call of Duty: Modern Warfare 2 (PS3/360/PC, 2009)
182. Samurai Shodown (Neo Geo, 1993)
183. NFL 2K5 (PS2/Xbox, 2004)
184. Vagrant Story (PS, 2000)
185. Super Mario World 2: Yoshi’s Island (SNES, 1995)
186. Marble Madness (Coin-op, 1984)
187. Infamous (PS3, 2009)
188. Planescape: Torment (PC, 1999)
189. Kid Icarus (NES, 1986)
190. The Chronicles of Riddick: Escape from Butcher Bay (Xbox, 2004)
191. Metal Gear Solid 3: Snake Eater (PS2, 2004)
192. Eternal Darkness: Sanity’s Requiem (GameCube, 2002)
193. Jak 3 (PS2, 2004)
194. Marvel vs. Capcom 2 (DC, 2002)
195. Ultima (PC, 1981)
196. Call of Duty (PC, 2003)
197. NHL 09 (PS3/360, 2008)
198. Splinter Cell: Pandora Tomorrow (Xbox, 2004)
199. Tactics Ogre (PS, 1997)
200. Beyond Good and Evil (PS2/Xbox/GameCube, 2003)

Will finish editing this soon~

More posts soon to come as we start this adventure!

-The Lazy Gamers

An introduction to our goal

cout << "Hello world!"; We have taken on the challenge to obliterate the top 200 games of all time list that Game Informer published. Now, there are a lot of games on the list that simply can not be beaten, such as Everquest, World of Warcraft, and Pac-man, so we are going to skip over them. We may however play them for awhile until we cannot remain conscious and write about it the following day. For the majority though, we will play through them, and make sure to be thorough. As of right now, we are taking the list, eliminating what cannot be beaten and figuring out what games we do not have so that we can purchase them and get started. Among the eight of us, we have quite a large amount of the games already, but we still need a vast number of them. Additionally, if you would like to suggest any games that should have made the top 200 list, feel free to post them, and we might tackle them too!

Lastly, we are The Lazy Gamers. Our team consists of: LeDrake, Nycholis, Lenuvyan, Seekr, Karnevol, BrokenSaint, Shibbibidy, and _Deadpool. Feel free to drop us an email at gamingslackers@gmail.com with your thoughts about the project or if you would like to donate any of the games to our cause. We will of course return them once they are beaten, and we will give special thanks to those that do! (maybe even more) We hope you enjoy what is about to come!

Thanks again,
The Lazy Gamers